AgkSharp Update 2023-09-10
Now after a long time an update from AgkSharp. The update interval of TGC is somewhat tough. I thought I can create my own update. In this update I brought a new 2d render object with over 50 new commands.
This new render object is called Shape. Not to be confused with the collision shapes in the sprites. It is a freely definable shape. It resembles a sprite in a way. A sprite is usually rendered only as a quad. A quad usually consists of four vertieces and corresponding UV coordinates, which are usually also squared on an image.
This is where the shape differs from the sprite.
- The shape can have several vertices.
- The UV coordinates can be placed freely on an image.
- Each vertex has its own color information.
- The positioning of the shape is always the shape origin.
- The vertices are built around this origin.
These are the main differences. Most of the commands are similar to Sprite. You also have the possibility to create prefabricated shapes. When you create a prefabricated shape, the corresponding UV coordinates are automatically created.
In the ZIP there is a new folder Doc. There you will find the documentation of the new commands.
Files
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AgkSharp
A C# wrapper of the easy-to-use AppGameKit game engine. For quick programming of prototypes or entire games.
Status | Released |
Category | Tool |
Author | Madbit |
Tags | appgamekit, c, Indie, net, programming, sdk, sharp |
More posts
- AgkSharp Update 2023-12-02Dec 02, 2023
- Update AgkSharp to version of AppGameKit 2022.09.28Nov 23, 2022
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